The online racing simulator
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_--NZ--_[HUN]
S3 licensed
I have a 19" widescreen TFT and 17" CRT.

Apparently my phone's camera doesn't like CRT monitors, IRL the colors are matching almost perfectly on the two screens.

_--NZ--_[HUN]
S3 licensed
Here in Hungary fuel prices look like this ATM:

petrol is around $2.2 / litre or $8.32 / gallon,
diesel is around $2.34 / litre or $8.86 / gallon.

These prices are including taxes. Yearly avarage salary is $9500(a lot of people would be happy to earn that much here!).
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from V3N0UM :first of all, Hello !

I bought S2 license some days ago (3 days to be precise) and i have some questions.

1- Here on the forum i saw some players asking for unlocks, if my unlocks run out what im going to do ?

2- Some patchs Lock LFS ?

3- I can Unlock my license on other computer ? Because in my work i have LFS too, and i wanted to know if i can use the unlock on my working PC.

well i think is all i need to know now, sorry for my bad english, im from Brazil.

You start with 3 unlocks when you purchase S2. You get 1 unlock every Friday if you have less than 2 unlocks.
_--NZ--_[HUN]
S3 licensed
Quote from scoobyrbac :Just take a thumb drive and put LFS on it and take it to a place that has inet and unlock it there like i said earlier.

This won't work because LFS detects that you've unlocked it on an other computer and it locks itself as soon as you start it on your computer. You could use your mobile phone if you have one to connect to the net for a minute and unlock LFS.
_--NZ--_[HUN]
S3 licensed
Quote from migf1 :It's my understanding that GTR2 already supports marmbles and variable track grip (online only), along with dynamic weather (it needs an external app to activate this). I hear GTR Evolution (a Race07 mod, expected real soon now) will also feature those things. Do we have a clue whether i-racing supports them too?

Yeah, maybe GTR2 supports these but if it's not realistic then it's not very good, just another random factor in the physics. AFAIK iRacing doesn't even handle dirt on tyres.
_--NZ--_[HUN]
S3 licensed
Quote from Quint999 :Hasnt LFS been in development since 1999 according to the Wiki ?

...
  • Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time
  • Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS
  • 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS.
I would rather say 2002.
_--NZ--_[HUN]
S3 licensed
Quote from Boris Lozac :Meh.. ok, that's a rare ocassion If that IS fixed, if i just continue to drive the car after such an impact, then it's an unnecessery fix... better car/engine damage must go along with that..

Not so rare in autocross. The autoX editor is a unique feature which cannot be found in any other sims(AFAIK) and at its current state autox is not very usable as soon as you put a barrier somewhere near cars.
_--NZ--_[HUN]
S3 licensed
Quote from Boris Lozac :I don't quite understand the improved collisions part, that's referred to contact with another vehicle, online improvement? Cause that's pretty good, maybe the netcode could be more polished, there's always room for imrovement there, but what we really need is a proper damage already... Killing the car when crashing with more then 30, 40 mph, etc..
...

Does "barriers + cars = cars flying" ring a bell?
_--NZ--_[HUN]
S3 licensed
Quote from SamH :Did else anyone hear the kid out of Aliens when they read this??

Sam, I think you need some sleep .
_--NZ--_[HUN]
S3 licensed
Quote from Eldanor :"The man from Earth"

http://www.imdb.com/title/tt0756683/

Simply amazing.

Thank you for recommending this film. I just watched it and I like it a lot. It's not a film I will soon forget.
_--NZ--_[HUN]
S3 licensed
Made this picture by accident while testing some sound settings.
_--NZ--_[HUN]
S3 licensed
Quote from Crashgate3 :I don't think the colour sliders *quite* go from 0-255 in the normal way anyway. It seems the ends are clipped.

Yeah, when I set my car black it's not as dark as a totally black skin.
_--NZ--_[HUN]
S3 licensed
Quote from jonny__27 :I think you all know you can type a value when adjusting your setup (with Alt + Right click, IIRC), anyway i tried to do the same in the car color selection screen, but the Alt+RC did not work. So i want to ask: Can I type for example a RGB value for the colors using some other way, or it can only be done by using the sliders? It would make it a lot easier to add a specific color to the car...

You can type a value by right clicking, you don't need ALT and you can't use it for colours. But you can copy-paste values with CTRL-RC and Shift-RC.
_--NZ--_[HUN]
S3 licensed
Quote from kurent :I don't think that option ever existed. How steady can be your steering if you do that anyway?

One of my teammates and I used to drive with a mouse setup like this for more than a year until we got a wheel and after a little practice it can be just as good as any other method. After patch Y it's not too healthy for the clutch because the throttle cut option is removed.
_--NZ--_[HUN]
S3 licensed
A few things I like about LFS:
  • starts up fast and runs well enough on my machine
  • good physics
  • good controller support
  • superb multiplayer
  • LFSWorld
  • easy to setup, to use, don't have to quit the game to adjust settings
  • it looks nice considering everything
  • development method
  • support
...

there are more but I'm too tired to write them down in English, I can't even write them down properly in Hungarian right now

Of course everything could be better but I have a lot of fun racing in LFS so I can't complain, I got great value for my money. Long live LFS!
_--NZ--_[HUN]
S3 licensed
Quote from emqu :I honestly thought it was pure synthsis (tbh FLS sounds like an FM synth) and was going to suggest the above may yield better results.

LFS sound lacks grit imo (best description i can come up with), its very detailed and communicative but it just lacks something other titles have in abundance, perhaps too much.

I notice the sound quality takes a big hit from the inital waveform to the final output, maybe the quality of the filters used could be bettered?

Many audio applications relating to music provide support for 3rd party effect/synth plug-ins (some of these plug-ins sound identical to the hardware they are copying), its almost a standard feature now, so the technology to implement any form of synthsis in a game is here.

IIRC Before patch V LFS used pure synth engine sounds, but only Scawen knows this for sure. I think LFS sounds can be improved in LFS' current state. It's just not a very easy task to make a sound which sounds good on most computers and doesn't clipping like hell (like a lot of custom sounds on LFS forum). As I said I'm sure if Scawen would take the time to improve engine modelling and sound generating we could have very nice and detailed sounds but there are far more important things to do before the sounds get reworked.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from emqu :Could anyone point me to some detailed info of the sound synthesis used in lfs?
I know a bit about synthesis techniques from a musical background and bugger all about audio implementation in games.

Some sound synthesis techniques can create noises others just cant, for example, a true analogue synth sounds nothing like a wavetable synth which sounds nothing like a granular synth which sounds nothing like a physical modelling synth.......blah blah.

ty

M

LFS' sound system generates the car sounds from a single very short base sample. It runs this sample through a series of filters which simulate different aspects of the car's engine. You can access LFS sound editor by pressing Shift-A ingame. For example see attachment. (FZ5_test_sample.mp3 was originally a wav file, but you get the idea, it may be too short for some mp3 players).

@OP: I think if Scawen would spend some time upgrading LFS' sound system it really could provide high quality and very informative, dynamic sounds.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from Töki (HUN) :Exactly!

The fastest police car in Hungary is an Octavia RS...

Good for the Germans, they have Lambos and Porsches

No! We have ONE faster car! See attachment.
_--NZ--_[HUN]
S3 licensed
Quote from AMB :Good, not like anyone liked him, he needs to get off the forum and grow up, and to be honest he doesn't deserve to be in the game.

To be fair, he made some useful programs but the way he expresses his views is a little harsh.
_--NZ--_[HUN]
S3 licensed
Quote from Doorman :It would be nice if it wasn't an insim app but actually part of LFS

Maybe an another holiday work for Scawen? He might get answers from Logitech about this feature and LFS could be the first(AFAIK) game to use it.
_--NZ--_[HUN]
S3 licensed
If I can find some info about this I might write a little insim app to adjust profiler settings.
_--NZ--_[HUN]
S3 licensed
Quote from srdsprinter :If damage and breakable bumpers/wings is next, it might be worthy of the 1.0

IIRC 1.0 will be S3.
_--NZ--_[HUN]
S3 licensed
Quote from Red Rider :im very dissapointed with this patch small news other form tests y patches

You don't seem to understand the purpose of test patches...

Great work LFS team, thank you for patch Z!
_--NZ--_[HUN]
S3 licensed
Quote from Nicocrank :ANYONE GOT fRAPS LOW fps WHEn recording with Y24 patch ??!! , it seems like it limits itself to 10fps, i use patch Y without test patch and it works fine


anyone got an idea ??



thx

It works here. Try to set LFS to 16 bit (not just the skies).
_--NZ--_[HUN]
S3 licensed
Quote from kodis :Thx, if i buy s1 is there much server on it?

Not at the moment, but when Patch Z will be released that will change. Patch Z should be released relatively soon.
FGED GREDG RDFGDR GSFDG